The Road Act III: Refraction
The world ended December 21, 2012.
Certainly, life goes on much as it ever has for the sleepers of the world, but from the shadows, the apocalypse marches on, seemingly inescapable.
Magic is dying. While the mages yet hold claim to the power that is their birthright, their populations shrink day by day as not a single soul on the Earth wakes to join them. What has happened and why things have come to this remains a mystery, but one thing is certain: Awakening is over.
Now, just as the New York City Pentacle is finally pulling itself together, the consilii of North America, heedless of the times they live in – or perhaps fueled by desperation because of them – begin to turn on one another with teeth bared. And the Scelesti and the Seers of the Throne, long skulking foes of the Pentacle, step out from the shadows to claim too their due in blood.
“And there was war in heaven: Michael and his angels fought against the dragon; and the dragon fought and his angels, and prevailed not; neither was their place found any more in heaven.”
The meek shall inherit the Fallen World.
The Road Act II: Hyperreality
Things have come to a head for the Awakened of New York City. Unbeknownst to the millions who live and work there, a secret war has been raging among the Awakened for months now, with clashing ideals from both within and without the Pentacle coming into open – and bloody – conflict.
The Seers of the Throne, servants of the immortal and malevolent Exarchs, seem poised to bring chaos and ruin to New York. Meanwhile, the mages of the Pentacle, who ought be preparing to defend themselves and the Sleepers of the city, have fallen instead to infighting and civil strife, posturing over who will be king. And deep within their own ranks, the Scelestus Caesar plots a course that could lead to the end of the world as men know it.
Against this, there has been a promise of one thing that might change the course of history, that might render these struggles irrelevant: The Road. Those who seek it believe that a course to Avalon is the only thing that can change man’s fate.
But at what cost might such a change come? What cost is too dear?
The Road Act I: Disunity
Awakening opened your eyes to a world larger than you could have imagined. As a mage, you have it in your hands to change the world — or at the least, to change yourself to something more.
But while your awakening has changed the world for you, some things never change.
Like human nature. Your awakenings drafted you forcibly into a war of clashing ideals that has been going on all over the world just outside your field of view for centuries. The Pentacle and the Seers of the Throne continue to clash over what it is to be Awakened, and just what you ought do with such power.
There is a grail being sought that could spell a change, an unprecedented shift in this timeless struggle. Avalon.
But what is it? What is Avalon?